on monsters to kill them. Collect gold to rent and level up your team of heroes
to defeat ever stronger monsters.
Purchase upgrades for your heroes to urge a lot of harm per second and earn the
maximum amount gold as possible!
0.17d Patch Notes
- New quality backgrounds.
- a lot of bug fixes.
017c Patch Notes
- numerous bug fixes
0.17b Patch Notes
- Happy Holidays!
0.17a Patch Notes
- Power Surge not messes up hero DPS proportion amounts
- DPS bonus from Achievements is currently properly calculated within the Stats
0.17 Patch Notes
- A bunch of recent heroes.
- Clicker Heroes square measure solely awarded to
heroes you've got seen a minimum of once.
- you'll be able to currently press Shift+Click to gild a selected hero, by
taking a gild off from a random alternative hero. prices eighty hero souls.
- DPS bonus from achievements is currently displayed within the stats panel.
- Your total range of dark rituals is currently displayed within the stats
- Heroes currently show their proportion of your total DPS in their tooltips.
- vacation food!
0.16 Patch Notes
- fastened primal boss randomness from continuation once many ascensions.
- fastened every ascension from giving an extra hero soul.
- New achievements.
- Spooky stuff!
0.15b Patch Notes
- Juggernaut currently affects Click harm additionally to DPS.
0.15 Patch Notes
- additional 2 new ancients: Iris and Juggernaut!
- Scaled up Hero Soul price for conjuring the previous few people.
- Thusia (+% chest life) currently solely affects treasure chests once Golden
Clicks is active.
0.14 Patch Notes
- Cid's click harm is currently full of Hero Souls.
- Cid's price is currently full of Dogcog.
- Offline gold calculation has been tweaked to be a lot of correct.
- fastened a bug that caused Bubos to present double his represented impact.
- you'll be able to currently hold management to fast de-gild a hero.
- Ancient rerolls square measure currently bound to offer as several new people
- additional "Time played" to statistical data panel.
0.13 Patch Notes
- Siyalatas and Libertas scale down from twenty fifth to fifteen as you level
them up, by a hundred and twenty fifth each ten levels.
- Numbers currently show in scientific notation once Vigintillion.
- additional choice to continuously use scientific notation.
- additional button to buy all reasonable hero upgrades on bottom of your hero
list. Visible once you have ascended a minimum of doubly.
- additional a lot of achievements.
- additional level x25 hotkey for leveling heroes.
- additional fast level keys for people.
0.12d Patch Notes
- male monarch currently provides +5% till 100%, and so scales down per level
as you level him up.
0.12c Patch Notes
- DEV GIFT: +1 free ancient respecs. These can refund you 100% of your people
- male monarch is currently +1% of Primal Hero Souls per level.
0.12b Patch Notes
- DEV GIFT: +2 free ancient respecs. These can refund you 100% of your people
- Siyalatas idle DPS was ne'er meant for active play, therefore we have a
tendency to created it kick in at sixty seconds. Your dps currently reads
properly once it kicks in.
- Reduced price of Vaagur, currently takes forty five Hero Souls to cap.
0.12 Patch Notes
- additional 'Centurion Bosses' each a hundred levels. all is bound to give
ascension souls (like primal bosses).
- additional 'Ancients'. people are often summoned from the people tab if
you've got hero souls. people square measure permanent (they survive
Ascensions) and every Ancient provides a novel bonus to your game that you
simply will upgrade by defrayal hero souls on that. There square measure twenty
six distinctive people.
- as a result of these square measure currently provided by the people, we have
a tendency to removed the cooldown and gold bonuses from having Hero Souls. For
players UN agency extremely liked their cooldown bonus, 'Vaagur, the
traditional of Impatience' are going to be obtainable within the 1st set of
people you receive.
- importation saves can currently calculate your offline gold.
- numerous new achievements.
- modified the 'Super Levelupper' action from a hundred,000 Hero Levels needed
right down to fifty,000 Hero Levels needed.
- Achievements currently show progress on mouse-over.
- you'll be able to currently press 'a' to toggle progression mode.